Next up are the Mech losses. Players lost a Jenner and a Phoenix Hawk. So Zippy and Maverick are mechless at this time.
Now there is more. Captain Nash was able to get the Dropship comms working again. We have contact with Command and control. Turns out that the battles up North are not going so well for us. They have a an abundance of Medium mechs, but are lacking fast moving scouts. Command is sending us a dropship with the following.
Wolverine WVR-7D, Lineholder KW1-2D, Enforcer ENF-5D, Blackjack BJ1-DB, Centurion CN9-A, Jagermech JM6-DD, Koshi Engine, one Clan ER Medium Laser (The last two will let us build up a nasty Koshi variant).
We however have to give up the following mechs...Vulcan, Javelin, Sentinel, Clint, Hermes II, Hornet, Locust, Wasp, and the Assassin we just salvaged. They wanted the Raven and Wolf Trap too, but I told them to get bent.
New look of the Mech Bays with all the changes.
Jeff, Mitch, Kyle, Josh, Dereck and Larry will need to pick their second regular bonus skill from the mechwarrior skill list. They also need to choose with they want to spend the 5 kills to improve their piloting or wait til they have 10 kills to improve their gunnery.
Here is the mech selection order for mission #4 (Corrected)
Maverick (Mechless tiebreaker)
That's all for now...