Saturday, November 13, 2010

Mission #3: Killboard, Salvage, Mechbay and Roster

First up the Killboard. This is it set in stone, don't like it too bad.  Kills are awarded for bold actions, doing or saying something that makes most or everyone in the room laugh, and whenever I feel like it.  Anyways here it is for Mission #3.

Next up are the Mech losses.  Players lost a Jenner and a Phoenix Hawk.  So Zippy and Maverick are mechless at this time.
Now there is more.  Captain Nash was able to get the Dropship comms working again.  We have contact with Command and control.  Turns out that the battles up North are not going so well for us.  They have a an abundance of Medium mechs, but are lacking fast moving scouts.  Command is sending us a dropship with the following.
Wolverine WVR-7D, Lineholder KW1-2D, Enforcer ENF-5D, Blackjack BJ1-DB, Centurion CN9-A, Jagermech JM6-DD, Koshi Engine, one Clan ER Medium Laser (The last two will let us build up a nasty Koshi variant).

We however have to give up the following mechs...Vulcan, Javelin, Sentinel, Clint, Hermes II, Hornet, Locust, Wasp, and the Assassin we just salvaged.  They wanted the Raven and Wolf Trap too, but I told them to get bent. 

 New look of the Mech Bays with all the changes.

  Mechwarrior Roster after mission #3

Jeff, Mitch, Kyle, Josh, Dereck and Larry will need to pick their second regular bonus skill from the mechwarrior skill list.  They also need to choose with they want to spend the 5 kills to improve their piloting or wait til they have 10 kills to improve their gunnery.

Here is the mech selection order for mission #4 (Corrected)
Maverick (Mechless tiebreaker)

That's all for now...

Mission #3: After Action Report

Smoke Jags hit the farm in Six groups of three waves to assault the two farms.

The first wave had groups a Hunter Light missile tank and a Pegasus Hover tank, being led by a mech attacking each of the farms  The Assassin and Spider from the last game were the two mechs leading their units.  The hover tanks flew down the river attempting to flank the farms.  Players moved up to intercept the LRM tanks and mechs.

The second wave had a Manticore and Patton tank coming in from each roadway corner.  Two Condor Hover tanks came in as well down the river.  Players were doing ok at this point.  P-Hawk had taken an 11 hex charge from a Spider, costing the Phawk most of it's weaponry.

  The third wave was three clan mechs.  A Shadow Cat, Howler 3, and Jenner IIC.  Farms were pretty beat up, with three of the four buildings falling to the clanners.  Shot of the night went to Jeff in the Shadow Hawk - K.  Took out the Targeting computer on the Howler on the first PPC exchange.

  Tanks had the orders to shoot at the farms unless an enemy unit was closer.  LRM tanks had orders to take out the farms first.  Mechs were to take on enemy forces and leave the farms to the tanks.  (Edit: Tanks would bypass the closer mech targeting priority if that target had been challenged by a Clan Mech.  This explains why the Condor didn't shoot at Scott, but finished off the farmhouse toward the end.)

  Shadow Cat made some friends, disarming the player Koshi, coring the Phoenix Hawk and all but finishing the Wyvern (One CT internal left).  Then with the remaining forces closing in on him, he fell back to fight another day.  

  Salvage, Killboard and mech roster coming soon.