Monday, February 14, 2011

Player Dossier: Walter "Maverick" Sobchak

1st Davion Guards Dossier

Type: Mechwarrior

Name:  Walter Sobchak

Callsign: Maverick

Unit: 1st Davion Guards, 7th Company

Battlemech: Penetrator PTR-4D

Specialty:  Lasers, ER Lasers

Status: KIA, Port Arthur, Operation Bulldog

Walter is a widowed alcoholic with a short temper living in the Okefenokee system with his mother and little brother (Earl). Outside of being the towns mechanic, his days and nights are spent drinking and bowling with Earl, and playing the Solaris VII, a stand-up arcade game at the bowling alley. Eventually he becomes the highest scoring player of the game. Shortly afterwards, he is approached by a Davion Guard's recruiter, named Theo.  Theo lures Walter onto a shuttlecraft, with the promise of ale and women.  But before Walter realizes what is going on, he is on New Avalon, training to be a mechwarrior at NAIS.

The game was designed as a test to find those "with the gift" and only those that score high enough get a "visit" from the Davion recruiter. Walter set the high score throughout the Federated Commonwealth.
Before Walter can attend his first training class, word of a pirate raid on the Okefenokee system reaches New Avalon.  Apparently the worst ever.  Walter demands that if he is to stay in the Guards, he must first go back to defend his homeworld.  Theo reluctantly agrees, going back with Walter.  Upon arrival, back in Okefenokee, Walter finds both his Mother and Brother have perished in the raid.  Walter fully commits himself to the Davion Guards at that point.  Knowing the skills he will learn will give him the best chance at revenge. 

While on New Avalon during his training, Theo introduces Walter to Nash, a grizzly old dropship captain and former mechwarrior one evening at the Officers club.  They eventually get into a drunken brawl, and each sees the strength in the other and they become good friends.  Nash gives Walter some pointers and guidance during his training on the workings of a battlemech. The 1st Davion Guards, who are very suspicious of the new recruit, who was brought in due to his skill at a video game. After the first couple battles he earns the call sign "Maverick" because of his lack of knowledge of in the ways of mechs and mech warfare, but his willingness to fight in his own way.

Maverick was assigned to the 7th company of the 1st Davion Guards upon graduation from the NAIS.  He is one of the longest standing active members of the 7th and currently pilots a Penetrator PTR-4D Battlemech.

(Written by Fab, Edit by RangeRob)

Sunday, February 13, 2011

Mission #6: After Action Report (Debriefing)

Location: Briefing room, HPG station, Southern Hemisphere, Port Arthur.

Captain Nash addresing the mechwarriors after their failed assault on a Jag firebase.

  Wow, that could have gone a little better.  At least you all made it back.  Glad we got that Mechwarrior recovery hovercraft working.  She got a good workout yesterday.

Alright, you guys have faced tough tests before, this was the toughest.  Command thought you guys were on a roll, and probably put you into a situation that left too much up to chance.  I however am not of the same mind set.

You guys had this, but acted like a bunch of wet behind the ear recruits.  Here is where I see your could have improved.

1) Whose idea was it to use a gunline rather than concentrating your forces on one point?  Pushing a flank as one group might have helped.  Sure a couple might have taken the brunt of the firebase defensive fire, but that would have allowed the others to engage at short range relatively untouched.

2) Did I forget to send you the dossiers of the expected tanks at the base?  When looking at those, don't just look at the weapon loadouts.  Also look at the Armor, and how fast they are.  Lookin at the Pike and the LRM carriers, if you guys gotten to a side wall and forced them to move in order to engage at you, it might have been a little better for you.    

3) Way back in Terra's history.  Armies used to have Commisars.  They were officers, that insured the objectives of the mission were accomplished.  If a soldier retreated in the face of the enemy...he would have been an example to others as to what happens to troops that retreat during an advance.  Putting the pressure on the clanners was key.  Falling back after taking a couple of hits, or in the face of a squad of toads...not that good of an idea.

4) Toads.  I think I overstated how dangerous they actually are.  At most they can take a ton of armor off of you.  Sure if they get on the head of your mech, you are in trouble, but facing volley after volley of an LRM carrier that can strip 4 tons off...easy choice which I would rather face.

5) I must have forgotten to mention to try to take out the Power building to drop all the turrets at once rather than take each one out.

6) Movement will help keep you alive when assaulting.  Not using your max speed when in range of the enemy guns, will make you a prime target.

Anyway, rant over.  Glad you all made it back.  As you know we have been assigned garrison duty here at the HPG while we lick our wounds.  Command has given us quite the selection of heavy mechs to fill out our roster.  Some of you may notice the Mechwarrior Meech is not here at the briefing.  He took a tumble climbing out of the Venom.  Apparently there was some hidden damage on the access ladder and a rung let go on him.  He will be down at least a month (Player in Florida for next months game).

I fully expect a counter attack by many of the same forces we just faced.  They will probably leave the tanks at their base and hit us with some mechs, maybe elementals.  Be ready folks.  Look over the new mechs we have, and start familiarizing yourself with your selection.


(OOC) Mitch will miss the next mission, he has given up his pick to help the team...he will get the first pick next time through no matter the killboard or dead mechwarriors.  Jay is staying in the Daikyu, so Kyle your pick.