Thursday, March 10, 2011

Player Dossier: Patrick "Warlock" McDreamy

1st Davion Guards Dossier

Type: Mechwarrior

Name:  Patrick McDreamy

Callsign: Warlock

Unit: 1st Davion Guards, 7th Company

Battlemech: Vemon SDR-9K

Specialty:  Light Mechs

Patrick McDreamy started his piloting life making courier runs for his father’s company on Bacrelona, a Lyran Commonweath world the borders the periphery.  The rough terrain of mountains, ravines and constantly blowing gale force winds give Barcelona a unique culture and commerce structure. Specialized mechs were used to transport goods along the wildly uneven ravine floors as the surface winds were too violent to allow air travel. The dexterity needed to navigate the crags and gulches as well as avoid the random whirlwinds that plagued the ravines would have granted most couriers a spot on an Olympic team. The same was true of Patrick.

Eventually wanderlust set in and he left his homeworld of Barcelona and followed his love of mechs, not into a house army, but to the Mecca of all mech sport enthusiasts – Solaris VII. Initially he found work as a junior astech, which basically meant he drove the mech retrieval truck for one of the arenas. It wasn’t until he was assisting a senior tech in the repair of a Hermes 4S and took the mech for a test run around the speed track that his exceptional skills were noticed. Patrick activated the MASC on the mech and consequently broke the track lap record. The manager of the Hermes’ mech pilot witnessed the event and soon had signed Patrick up as a pilot for his newest venture: NASMECH racing.
His first season on the circuit he was an alternate driver and only saw one race midseason when the primary was in detox. He had been a bit overzealous and wound up trashing his mech and that of another racer when he overestimated his clearance and drove them both into the wall.

The next season the team picked up a second mech and Patrick was allowed to race full time. Playing it a tad more conservatively he finished toward the front of the pack and garnered a small amount of notoriety. Unfortunately he had only a handful more races under his belt when the clans attacked.

Word came that his homeworld of Barcelona had been overrun by Clan Jade Falcon in the initial waves of the Clan invasion.  Devastated, he reached out to his team owner, wanting out of his contract to seek revenge.  The owner, Hugh Gibbs, a well to do Davion business man, didn't want to see Patrick throw away his life by leaving Solaris just to join up with some lowly Merc Unit.  Gibbs secured Patrick a training position on New Avalon's NAIS.  Patrick graduated with honors, excelling with light mechs in a scouting role.   Now a member of the 1st Davion Guards, 7th company, Patrick hopes to put his skills to liberating the inner sphere. 

Addendum:  With the 7th lacking any light mechs, Warlock has taken the controls of a Hunchback IIC.  "At least the armor is like a light mech", he jokes with his fellow mechwarriors.

(Written by Gregg, Edit by RangerRob)

Wednesday, March 9, 2011

Mission #7: Mission Briefing

Mission 7: Defend the HPG Firebase

Garrison Duty...where you actually have to work.

Primary Objectives:
+ Defend the HPG
+ Defend the Firebase 

Secondary Objectives:

Eliminate all opposing Jaguar forces

Mission Briefing:
We have incoming hostiles.  Showing Two Stars of Smoke Jags inbound from the north.  They are ranging from Light to Assault chassis. 

This is the push for this HPG we expected since the Nova Cats gave it to us.  Let's not hand it back over to the Jags, shall we.  We have 4 Automated turrets helping us defend the base.

Looks like the force is being led by our old friend Star Captain Gehrig.  Though he is not in his Mad Cat, you boys must have done a number on it from your last battle with him.  He has broadcast that he is aware that the "Lucky 7th" is the unit that defends this firebase, and that no honor duels will be offered.  Looks like a straight up fight.  That will make things a little tougher. 

Expected Jaguar forces:
Warhammer IIC: Star Captain Gehrig (2/3)
Thor A: Mechwarrior "Tommy" John (3/4)
Hunchback IIC: Mechwarrior Wells (3/4)
Vulture Prime: Mechwarrior Sanders (3/4)
Huntsman A: Mechwarror Sax (3/4)

Shadow Cat Prime: Star Commander Mattingly (2/3)
Grendel B: Mechwarrior Rivers (3/4)
Incubis (Vixen): Mechwarrior Tartabull (3/4)
Locust IIC: Mechwarrior Knoblauch (3/4)
Howler (Baboon) 3: Mechwarrior Abbott (3/4)

Automated Turrets:
The South East and North West corners of the firebase are protected by a pair of turrets.
One of the pair has Dual Ultra AC2's, the other has an LRM 20 launcher.
The control building for the Turrets is on the south side of the base.  If the Clanners drop this building, all the turrets will stop working.

Good Luck!
Nash out. 
OOC:  Where we bumped the date a week, Mitch will be able to make it.  Rather than re-pick all mechs, I gave him a list of 4 mechs to choose one from (Hatamoto-Hi, Zeus 9S, Black Knight 6, Falconer).  All the mechs are chassis I think he might have taken before the Marauder.  He will make the pick when he is back from Florida and back online.  No he can't swap the ride he picks with one of you guys.  See yah in 9 days