Wednesday, September 22, 2010

Scavanging Rules and Hand Actuators.

From time to time you will have missions that take you behind enemy lines.  These missions you will not be able to salvage kills, or even retrieve your own mech chassis should you lose them.

Looks like Mission #2 will be the first of these type missions.  That does not mean you have to leave the field empty handed.  There will be Clan weapon / supply caches on some of these missions.  You will be able to pick these up and bring them back to your our base.  These items will help Furlow get any Clan Mech salvage up and running.

Thankfully Clan doctrine commands that all supplies not currently being used be placed in crates for easy transport.  This works in our favor.  These crates have mech sized handles that allow for mechs to transport them if they are equipped with hand acuators.  There are two sizes of crates, small and large.

Here are the rules for crates.
  • During the physical attack phase any mech next to a crate may attempt to pick it up.  
  • To pick up the crate the mechwarrior must make a Piloting skill roll with a -2 modifier (easier).  
  • Mechs carrying crates may use walk or run movement, they may not jump.

Small Crates:
  • Small crates require one hand actuator to pick up.
  • While carrying a crate the arm may not be used to fire weapons or make physical attacks.
  • If a the arm (with the hand actuator) that is carrying the small crate takes damage, a piloting skill roll must be made or the crate will be dropped and destroyed.
  • If the arm carrying the crate take any internal actuator damage the crate falls and is destroyed.
  • If the arm is destroyed, the crate falls and is destroyed with it.
  • Small crates normally carry weapon systems or control systems for battlemechs (heads).

Large Crates:
  • Large crates require a single mech with two hand actuators to pick up.
  • While carrying a crate the arm may not be used to fire weapons or make physical attacks.
  • If either arm takes damages, a piloting skill roll must be made or the crate will be dropped and destroyed.
  • If either arm carrying the crate take any internal actuator damage the crate falls and is destroyed.
  • If either arm is destroyed, the crate falls and is destroyed with it.
  • Assault class mechs follow the rules for small crates when picking up large crates.
  • Large crates carry Engines, Gyros, and larger weapon systems like Gauss rifles.
 Looking at your current list of mechs, here are the ones with hand actuators that could collect any crates during the mission.  Should the opportunity present itself.

Javelin (two), Clint (one), Hermes II (one), Panther (two), Sentinel (one)
 
Eventually I'll add the number of hands to the notes column of the mechbay.

1 comment:

  1. Looks like Caster and I might be porters on this mission, lugging heavy crates all over creation. Or not.

    Maverick out.

    ReplyDelete