Next up are the Mech losses. Players lost...Firefly C, Wolverine, Enforcer, Lineholder, Blackjack, Nightsky and a Wolf Trap. Command also took the unused Koshi (without the clan weapons), Hollander, and the Shadow Hawk.
As promised, we got a new shipment of mechs to replace our losses. Maelstrom, Dragon Fire, Venom, Daikyu, Komodo, Crab and a Grand Dragon. We also were given a Peregrine clan mech from our Nova Cat allies.
New look of the Mech Bays with all the changes.
Mechwarrior Roster after mission #5
Mitch and Kyle, you guys have reached 10 kills. So you can lower your gunnery by 1 if you wish. You also get another skill which can be chosen from the regular or veteran skill pools.
Jeff, Gregg, and Lee. You guys can choose your second regular skill (2 skills for your new guy Jeff). You also can to choose if you want to spend the 5 kills to improve their piloting or wait til they have 10 kills to improve their gunnery (Like Kyle and Mitch are did).
Here is the mech selection order for Mission #6
Jeff (Dead Mechwarrior Rule)
Kyle (3 Blue Falcon Kills)
Mitch (1 Blue Falcon Kill)
Jay (1 Blue Falcon Kill)
Fab (More games sessions attended tie breaker)
Hint for the next mission: You will be attacking a minor Smoke Jaguar military base. Can expect to see Mechs, Tanks, Battle Armor and turrets.
After action report for Mission #5 to follow....