Thursday, March 17, 2011

Mission #7: Meech gets a mech...

  So the player that was to have the 1st pick for mechs was going to be out of town for our March event.  Knowing this rather than secure the best mech, Meech skipped his pick, and I told him he could have 1st pick next mission, no matter what.  But then I got sick and we bumped the event a week and Meech can make it.  So rather than having everyone re-pick, I threw 4 mechs out there for Meech to pick from.

Tried to pick mechs that somewhat fit his skills (Laser, Brawling, PPC)
Here is the Email I sent him... 

Giving you 4 to choose from. (Two 80 tonners, and two 75)..tried to select ones that fit your skills or that you might like.  Figure that any one of these might have been taken by you before the Marauder.

Hatamoto-Hi (2 PPC, 4 MPL, one hand, easy upgrade to CM mech if you guys land another c3 master computer, most armor by far) Kurita paint job

Zues 9S (ERPPC, ERLL, LRM15, MPL, MPL <rear>) no hands, ok not really in your skills area[standard engine, lots of armor, great range] Davion green or Steiner blue white paint job

Black Knight 6  (PPC, 2LL, 4ML, 2 hands) This one can use all your skills, wanted to give you an option with two hands for brawling.  Only 20 regular HS so heat can be an issue with this one, but base to base you could shoot 2 ll, 2ml and punch twice.  Comstar white, Davion green or a merc Steel grey paint job.

Falconer (Gauss, ERPPC, 4 ML, fastest of the bunch, no hands) has 10 Double shows only single hs and is wrong.  Only one of the 4 with an XL engine, but also moves 5/8/5 where the others are slower. Davion Green paint job.

I expect to hear from Meech any time now.  I think I gave him some good alternatives to the Marauder.  
So which one do you guys think he should take?


  1. I'd go with the Black Knight as it fits his skills best. Besides, NO ONE defeats the Black Knight!

  2. Yeah he went with the Black Knight. And sacrificed it by taking the all the clan fire for two turns.