Sunday, February 13, 2011
Mission #6: After Action Report (Debriefing)
Location: Briefing room, HPG station, Southern Hemisphere, Port Arthur.
Captain Nash addresing the mechwarriors after their failed assault on a Jag firebase.
Wow, that could have gone a little better. At least you all made it back. Glad we got that Mechwarrior recovery hovercraft working. She got a good workout yesterday.
Alright, you guys have faced tough tests before, this was the toughest. Command thought you guys were on a roll, and probably put you into a situation that left too much up to chance. I however am not of the same mind set.
You guys had this, but acted like a bunch of wet behind the ear recruits. Here is where I see your could have improved.
1) Whose idea was it to use a gunline rather than concentrating your forces on one point? Pushing a flank as one group might have helped. Sure a couple might have taken the brunt of the firebase defensive fire, but that would have allowed the others to engage at short range relatively untouched.
2) Did I forget to send you the dossiers of the expected tanks at the base? When looking at those, don't just look at the weapon loadouts. Also look at the Armor, and how fast they are. Lookin at the Pike and the LRM carriers, if you guys gotten to a side wall and forced them to move in order to engage at you, it might have been a little better for you.
3) Way back in Terra's history. Armies used to have Commisars. They were officers, that insured the objectives of the mission were accomplished. If a soldier retreated in the face of the enemy...he would have been an example to others as to what happens to troops that retreat during an advance. Putting the pressure on the clanners was key. Falling back after taking a couple of hits, or in the face of a squad of toads...not that good of an idea.
4) Toads. I think I overstated how dangerous they actually are. At most they can take a ton of armor off of you. Sure if they get on the head of your mech, you are in trouble, but facing volley after volley of an LRM carrier that can strip 4 tons off...easy choice which I would rather face.
5) I must have forgotten to mention to try to take out the Power building to drop all the turrets at once rather than take each one out.
6) Movement will help keep you alive when assaulting. Not using your max speed when in range of the enemy guns, will make you a prime target.
Anyway, rant over. Glad you all made it back. As you know we have been assigned garrison duty here at the HPG while we lick our wounds. Command has given us quite the selection of heavy mechs to fill out our roster. Some of you may notice the Mechwarrior Meech is not here at the briefing. He took a tumble climbing out of the Venom. Apparently there was some hidden damage on the access ladder and a rung let go on him. He will be down at least a month (Player in Florida for next months game).
I fully expect a counter attack by many of the same forces we just faced. They will probably leave the tanks at their base and hit us with some mechs, maybe elementals. Be ready folks. Look over the new mechs we have, and start familiarizing yourself with your selection.
(OOC) Mitch will miss the next mission, he has given up his pick to help the team...he will get the first pick next time through no matter the killboard or dead mechwarriors. Jay is staying in the Daikyu, so Kyle your pick.