Tuesday, January 18, 2011

Smoke Jaguar Dossier: Mad Dog (Vulture)

Smoke Jaguar Dossier 

Type: Battlemech

Name: Mad Dog (Vulture)

Mech Class: Heavy

Weight: 60 Tons

Tech Base: Clan (Omni)

Description:
The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With hunched shoulders, a protruding head, and reverse-jointed legs, the Mad Dog resembles a vulture, so much so that it was codenamed Vulture and Hagetaka ("Vulture" in Japanese) by the Inner Sphere forces which first encountered it. The name also fit the battlefield role of the Mad Dog; the main role of the Mad Dog is to act as a support 'Mech, and it often holds a hill maintaining constant watch over the entire battlefield, like a vulture waiting for its prey. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans, although the design is favored more by Clan Ghost Bear MechWarriors. The Mad Dog carries eight and a half tons of Ferro-Fibrous armor for decent protection, although it will not be able to stand up to heavy fire.

The Mad Dog was designed by Clan Smoke Jaguar as a second generation OmniMech based on the original heavy OmniMech of Clan Coyote. The Mad Dog also used some of the same moulds of the Clan Wolf Timber Wolf OmniMech. However, despite using some of the same moulds (which might be viewed as high praise), the Mad Dog was named as a slur to Clan Wolf and the Timber Wolf. Because of its widespread production, most Clans maintain a large number of Mad Dogs in their toumans.

Armament: 
For its fire support purposes, the Mad Dog is armed with twin shoulder-mounted LRM-20 missile racks, which allow the 'Mech to inflict heavy damage on any opponent it may target. The Mad Dog is also more than capable of going on the offensive, mounting dual large and medium-sized pulse lasers, one on each arm. Mad Dog pilots have been known for showering missiles on opponents before swooping down with a finishing blow from the lasers, much like a vulture swooping down for carrion.

In the case that the Mad Dog must retreat or face down heavier opponents, it can adequately do such as well, as the pulse lasers it mounts are much more accurate than standard lasers, allowing it to move and fire at the same time. This allows it to stall opponents and slowly back into a more defensible position, although overheating may become an issue.

Variants:
* Alt. Config. A - The Mad Dog A can bring devastating fire on targets at any range, mounting an ER PPC and an LB 5-X AC, with which it can easily cripple enemies from long range. Should it get close enough, its six SRM-6 racks ensure the demise of nearly any foe.

* Alt. Config. B - A more general purpose configuration, the Mad Dog B mounts more laser weaponry, with two ER Large Lasers in the left arm, and three Medium Pulse Lasers in the other. For additional long-range firepower, the Mad Dog B mounts only one LRM-20 having replaced the other with two Streak SRM-6 launchers.

* Alt. Config. C - The Mad Dog C greatly differs from the other configurations, having replaced its entire weapon load with two massive Gauss Rifles for a powerful long-range punch.


Captain Nash's Analysis: Inner sphere mech builders have yet to give the 60 ton weight class a good mech.  Clanners however could have stopped with their first 60 ton design, the Vulture.  Capable of dishing out damage like an Inner sphere assault mech, The Vuture is one to worry about.  I would give it target priority over almost any other mech, if it gives you the chance.  Most likely it will be hanging in the back throwing volley after volley of LRM's at you.  Weakness is the armor...Team up and drop this bad boy before he drops you.    

Tech Readout: http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=593

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