Tuesday, January 18, 2011

Smoke Jaguar Dossier: Summoner (Thor)

Smoke Jaguar Dossier 

Type: Battlemech

Name: Summoner (Thor)

Mech Class: Heavy

Weight: 70 Tons

Tech Base: Clan (Omni)

Description:
The Summoner is a highly mobile heavy OmniMech that is commonly used by Clan Jade Falcon in a wide variety of roles. Barely a second generation OmniMech, the Jade Falcons introduced the Summoner just after becoming the first Clan to win OmniMech technology from Clan Coyote in 2863. The Summoner earned the code name Thor for its powerful, yet simple arsenal. The Summoner's balanced mix of speed, mobility, armor, and firepower make it a highly effective and reliable OmniMech.

Armament: 
The Summoner is powered by a lightweight 350 XL engine that gives the 'Mech a top speed of 86.4 km/h. The mobility of the Summoner is enhanced with five jump jets that allow it to jump up to one hundred and fifty meters. The Summoner has fourteen double heat sinks which are capable of handling the heat produced in most of the 'Mechs configurations with ease. To protect it from damage, the Summoner carries nine and a half tons of Ferro-Fibrous armor.

In its primary configuration the Summoner has a basic yet effective arsenal. The primary direct fire weapon is an ER PPC backed up by an LB 10-X Autocannon that can fire both standard and cluster ammunition. For fire support and bombardment, the Summoner has an LRM-15 launcher.

Variants:
* Alt. Config. A - For long range combat, the Summoner A has a powerful Gauss Rifle which is supported by a Large Pulse Laser for intermediate ranges and an SRM-6 launcher for close combat.

* Alt. Config. B - A missile bombardment configuration, the B configuration carries a pair of LRM-20 launchers for long range engagements. For close combat, the Summoner B has two SRM-4 launchers. A Narc Missile Beacon allows the Summoner to designate targets for missile fire from other friendly units. The Summoner B has further protection through the use of an Anti-Missile System which gives it increased protection from missile attacks.

* Alt. Config. C - A close range brawler, the Summoner C is armed with a single ER Large Laser for long range sniping at enemy targets but truly comes into its own at close range. The 'Mech relies on a powerful Ultra Autocannon/20 for quick kill capabilities at close ranges. This is backed up by a highly accurate Streak SRM-6 launcher to seek out weak points in an enemy's armor and an ER Small Laser.

* Alt. Config. D - A multi-role configuration of the Summoner, the D configuration is armed with a pair of ER Large Lasers for long range combat. These are backed up by a pair of ER Medium Lasers for short range combat. All of these lasers are linked to an advanced Targeting Computer making the 'Mech highly accurate. For anti-infantry combat, the 'Mech has a pair of Machine Guns. A pair of Anti-Missile Systems give the 'Mech protection from missile carrying 'Mechs and vehicles.




Captain Nash's Analysis: One of the few jump capable clan heavies, this mech is one to worry about.  Capable at all ranges, with minimal overheating issues.  Good all around mech with adequate armor for it's size.  If it is only shooting at laser at you as you approach, don't get any closer.  You're probably facing the variant with the Ultra AC20.  If there is a weakness to this mech it is the size of the ammo bins.  Most of the primary weapon systems can only sutain fire for a short period of time (10 rounds), then that weapon system will be out of ammunition.  It's just surviving that short time that is the tough part.










Tech Readout: http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=670

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