Saturday, September 11, 2010

Mission #1: Killboard, Lost Mechs and Salvage

First up the Killboard. This is it set in stone, don't like it too bad.  Kills are awarded for bold actions, doing or saying something that makes most or everyone in the room laugh, and whenever I feel like it.  Anyways here it is for Mission #1.

Next up are the Mech losses.  Players lost a Cicadia to Xl engine loss, Stinger to CT destruction, Commando to Engine destruction, Commando to ammo explosion, and Commando to CT destruction.  So Kyle, Jeff, Josh, Larry and Fab are mechless at this time.

Good news is we got some good salvage.  The Jenner, Hermes II, and Whitworth are all salvageable, and will be ready for the next mission.  The Koshi was a loss, as was the Ostscout, but we did get a Clan ER Meduim laser and Clan ER small laser out of the wreckage.  Turns out the Clanners had two more mechs in the mechbays, guess they didn't have enough bondsmen around to pilot them.  Seems they were left over from when Kurita controlled this base.  We got a Panther 9R, and a Sentinel 3M.  Both solid mechs and have been added to our mechbay.  With the Mech repair facility we captured...Furlow will have the damaged mechs up and running in 3 or 4 days tops.

Tech readouts on our new mechs...
Sentinel 3M - http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=639
Panther 9R - http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=535



I'll be in touch with each of you shortly about selecting your mech for the next mission.



Well Done.


1 comment:

  1. For those that are wondering:
    Headbutting the tree = failed piloting check jumping into the woods and damaging your head on the fall.

    Line of the night = is not PG rated so can't be repeated here.

    Aggressive play = moving up to the enemy. Battletech is a slow enough game. falling back every time you lose initiative, while is logical and saves your mech. Makes for REALLY long games. We have a limited window to get the games in, so I will award aggressive play.

    Comm tower = Jeff lead the charge to the com tower, not really knowing what could have been around there.

    Almost dueling solo - Poe almost did a honest to goodness one on one duel with a clanner...until everyone else jumped in on the last turn.

    Taking the senor skill: being the only skill that is a team based skill rather than a ME me me skill. Poe gets two bonus kills.

    You Move: there were three time during the game where it was a key init move for the players. You know that move that someone makes knowing they will have someone behind them right after they move. Larry was given or took this move three times, risking much for the team.

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