Wednesday, December 15, 2010
Nova Cat Dossier: Supernova
Mech Class: Assault
Weight: 90 Tons
Tech Base: Clan
A 'Mech feared by many Inner Sphere pilots, the Supernova seems to be an advanced version of the Black Hawk, though it was developed before that venerable OmniMech. It is slow, however, topping out at only only 54 kph, but this disadvantage was solved with a good amount of armor for a 90 ton 'Mech. Just like the Black Hawk's Prime variant, it is made to survive long battles without supply lines.
The Supernova's only armaments are six Clan ER Large Lasers. While this is a fair amount of firepower for a 'Mech for its size, it has a severe overheating problem. After firing no more than three full, consecutive salvos, the Supernova will force an automatic shutdown, so MechWarriors must carefully manage their heat.
Captain Nash's Mission #5 Analysis: Even the 26 double strength freezers mounted in the 'Mech's roomy chassis can only dissipate 75 percent of the heat generated by its weapons, still it can fire four of those ER Large lasers without heat issues. The Clan ER Large laser has one of the best ranges in the game, so don't stay at range with it. Chances are she will be at a shorter range band than you anyway so get to short range with your weapons. All of the lasers are arm mounted so if you can take out both arms, do it. Finally getting around behind this guy might not be the best idea as it can flip both arms to the rear.
Speed is the weakness, but to help with that it has jump jets. Good luck with this one, you're gonna need it.
Tech Readout: http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=3558